![]() In the demo the presenter chose to try the jump, which ended in Riley falling a good distance, risking potential injury. Taking the jump has the possibility of failure, and success has the potential of leaving Jacob behind. A bigger focus on traversal options seems to be present, with Riley at one point given the option to attempt a rather risky jump or take a longer safer path. The game is still played from a 2.5D perspective. A new addition to this mechanic however is the presence of a walkie talkie that Riley can use to pick up transmissions from various people around the town, some of whom may potentially give her a sidequest to do for them. Night School’s signature dialogue system is still in place, with the ability to choose several ways to react and even allows you to interrupt those you’re talking to, which can shape how those characters feel and act towards Riley. That is seemingly the biggest change narratively that Oxenfree II is going for, instead of the teenagers of the previous title this plot revolves around a cast of adults who are approaching these problems in their own way.įor the most part gameplay looks largely the same. In the specific demo we were shown Riley is joined by Jacob, an old acquaintance from her high school days. In the course of these investigations she encounters some new allies, but also finds herself in the crosshairs of a cult-like group known as The Parentage. Specifically, the player is put in control of Riley Poverly, an environmental researcher returning to her hometown in order to investigate a series of strange radio signals occurring from various areas near the town. The plot of Oxenfree II takes place five years after the original game, focusing on a brand new cast of characters in the town of Camena. Late last week we were invited by Night School to get a hands-off guided demonstration of this unlikely sequel. It felt rather self contained, and as the development studio Night School has made several other games since then I never really considered the possibility of a return to Oxenfree’s world, and I am rather interested in seeing how it pans out. In it you control a young lady named Alex as she goes to spend a night partying on the beaches of the fictional Edwards Island, a party that accidentally takes a turn for the supernatural when the group’s radio opens a rift in space containing a rather unhappy collection of ghosts. The original Oxenfree is a thriller/horror title originally released in 2016 and it also happens to be one of my favorite games of all time. However, players can expect Night School's signature gameplay mechanic of dialogue options to influence endings similarly, but with more possible outcomes.Oxenfree II: Lost Signals was a bit of a surprise announcement at a Direct earlier this year. ![]() So is Night School Studio losing what attracted players to its first two games the most?Īs shown during the preview, Riley and Jacob are several years older, though still at a pivotal period in their lives in what could be called a non-traditional coming-of-age story. It highlighted the studio's clear talents: writing realistic young characters figuring out how to adjust to major life changes (which may be a bit of an understatement for two kids trapped in the underworld), and it's something that the studio has become known for over the years in the indie sphere. Like Oxenfree, the developer's other narrative game Afterparty also follows a couple of young adults as they compete in drinking games against Satan to escape Hell. In addition to the new time mechanics, there's one other major difference between the first game and the sequel. In the preview, when Riley and Jacob are underground with no direct path, they approach and open a time-tear, bringing them to a mine cavern in 1899. Riley can use the radio to open a tear, creating a window to the space location but in a different time period. While portals will take them to new places completely, time-tears are reminiscent of Elizabeth's abilities from BioShock Infinite. In the sequel, there are two types of time travel that can occur: opening portals and opening time-tears. Time will be a much more prolific element in Oxenfree 2 than it was in Oxenfree. Tasked with investigating the radio frequencies that make this possible, Riley and Jacob are already partially aware of time travel, but the extent that it plays a part in their story is unexpected. Now, a company known as Parentage aims to do exactly that on Camena. In Oxenfree, Alex almost accidentally opened a portal hiding nasty beings from another plane of existence. Overall, the preview of Oxenfree 2was a tiny snippet of Riley's adventure, but there's much to be said about the way time can be manipulated in the upcoming game.
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