These services include research, analysis, advising, consulting, benchmarking, acquisition matchmaking, and speaking sponsorships. Moor Insights & Strategy, like all research and tech industry analyst firms, provides or has provided paid services to technology companies. Note: Moor Insights & Strategy writers and editors may have contributed to this article. Whenever they arrive, I can’t wait to get my hands on the next generation of devices leveraging Arm’s latest CPU and GPU IP. That said, the timelines continue to move up every year, with devices coming as early as December as of late. I believe that we’ll see a plethora of Arm’s CPU designs across the many different SoCs this year and next. After all, Arm’s cores are both inside of the Nintendo Switch (NVIDIA Tegra) and Qualcomm G3x Gaming Platform. I’d be curious to see how Arm’s focus here might influence its partners to attack the burgeoning hand-held gaming market. Mobile gaming is here to stay, and there’s a lot of room for improvement in the overall experience. This tracks from what I’ve seen from its ecosystem partners like MediaTek, Qualcomm, and Samsung. It is quite clear that Arm’s focus this year is on mobile gaming-more so than I think I have ever seen from the company. This means a huge performance uplift across the entire SoC and reduced power consumption and DRAM traffic. This year’s TCS22 upgrades the CPU and GPU IP to the latest generation of cores with a focus on sustained gaming. Last year’s TCS21 also included the company’s Cortex X2, Cortex A710, Cortex A510 with its DSU-110 cluster, Mali G710 GPU, MMU-700, CI-700 and NI-700. Last year’s TCS21 yielded the Dimensity 9000 which can be found in the Oppo Find X5 Pro Dimensity Edition and the Vivo X80. This means combining its compute with its tools, software and security capabilities to build a complete platform for its ecosystem partners. Total Compute Solutions (TCS) is how Arm helps its ecosystem partners put together its different IPs into a complete system to optimize it for the best user experience. Additionally, Arm claims a 2X architectural machine learning improvement, which will hopefully benchmark in next-gen SoC next year as part of the system’s total AI performance. I also believe there is a performance penalty for having ray tracing enabled VRS is one way to recover some of that performance for the developer while still having both features enabled.Īccording to Arm, the G715 features a 15% performance and power efficiency uplift over the Mali G710. The great thing about features like VRS is that they allow developers to decide what to do with that extra performance-whether they want it to translate to higher frame rates or better-quality imagery. According to Arm, this welcome addition is expected to help improve performance in certain games by as much as 40%. All versions of Arm’s latest GPUs will support variable rate shading (VRS). If you want to go even smaller, you would need to go with the G615 with 6 cores or fewer. This means that if you want to have a smaller and lower performance GPU, you would need to go for a 7 to 9 core configuration with the Mali G715. In terms of performance, the Arm Immortalis G715 is inherently faster than its Mali brethren with a GPU core configuration of 10 or more cores.
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